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Text File | 1996-10-10 | 1.8 KB | 72 lines | [TEXT/POV3] |
- // Persistence of Vision RayTracer Scene description file
- // File: Lamp Icon.pov
- // Version: 3
- // Description: Magic lamp icon
- // Date: 2/19/95
- // Author: Eduard Schwan
- //
-
- // ==== Standard POV-Ray Includes ====
- #include "colors.inc" // Standard Color definitions
- #include "metals.inc" // Metal Texture definitions
-
- // ----------------------------------------------------------
- // Camera
- // ----------------------------------------------------------
- camera
- {
- location <0.0, 0.0, -6.3> // large image
- direction 2.0*z // which way are we looking <X Y Z>
- up y // which way is +up <X Y Z>
- right 4/2*x
- look_at <0.0, -0.2, 0.0> // point center of view at this point <X Y Z>
- }
-
-
- // ----------------------------------------------------------
- // Sky Blend
- // ----------------------------------------------------------
- sky_sphere
- {
- pigment {
- gradient y
- color_map {
- [0.0 red 0.5] [0.1 red 1] [0.3 White]
- [0.7 White] [0.9 blue 1] [1.0 blue 0.5]
- }
- scale 2 translate -y
- }
- }
-
- // ----------------------------------------------------------
- // Lights
- // ----------------------------------------------------------
-
- light_source { 0*x color White translate <15, 20, -15> }
-
- light_source { 0*x color Gray10 translate <-5, 20, -5> }
- light_source { 0*x color Gray10 translate < 0, 20, -5> }
- light_source { 0*x color Gray10 translate < 5, 20, -5> }
-
- light_source { 0*x color White translate <0, -5, -20> } // under
-
- #declare Lamp_Texture =
- texture { T_Brass_4B }
-
- #include "Magic Lamp.inc"
- object
- {
- Magic_Lamp
- rotate <-10,-10,0>
- }
-
-
- // ----------------------------------------------------------
- // Smoke
- // ----------------------------------------------------------
-
- #include "Smoke.inc"
- object { Smoke_Shape texture {Smoke_Texture} translate <-2.6, -0.7, 0.0> }
-
-
-